February 2005 Archive

Over 50,000 "GC" Downloaded

 * Bronco passed this info & it has made for big smiles. :)


 * Ground Control came-out within a year of WZ & it was RT Tactical, which was pioneered by Bungie with their "Myth" some years earlier..


 * As a FREE d/l at "File Planet" GC has done very well.


 * IMO so would Warzone.


 * Some are looking to make that a Public reality like the "GC" file. This is HUGELY important to growing the Fan Base.

New Skirmish A.I. on the Horizon

 * It's in Beta-testing right now.


 * Your in for some kinda treat. :-)


 * Scripting a sophisticated CAM A.I. is one thing....


 * To achive a "human-like" sophistication in a general-purpose Skirmish A.I. is a whole order of magnitude beyond that.


 * When I say "sophisticated" I specifically mean that the A.I. personality is multi-dimensional.


 * It's employing offensive & defensive tactics AND strategy simultaneously....


 * So far - pretty impressive.


 * Don't know exactly when the creator of this A.I. plans on a public release but stay tuned - as soon as he does I'll report here with the hotlink...


 * Rman Jack

Q & A With Ex-Pumpkins

 * When Pumpkin Studios was closed most on the team formed a new company called Pivotal Games.


 * One of the head honchos @ Pivotal has just done a Q & A with Computor & Video Games.


 * And mighty interesting it is. :)


 * It's Stuart Poole talkin' & not Alex M. but he's got some insightful revelations about their new game which by inference is what has been keeping Alex McLean & the rest of the crew very busy.


 * The "Conflict" franchise has been a glowing financial sucess throughout the world.


 * For me it's been a mixed bag: there's been stuff I really liked & stuff I thought was far less than stellar (like the CAM A.I. in "C:	Vietnam".. the last outing)


 * That being said -


 * I predict this game the Ex-Pumpkins are working on now will be their finest artistic creation since Warzone !!


 * I'm glad to say they have addressed all constructive feedback on every level of game architecture (including A.I.).


 * They also sound like they're cutting loose with their imaginations & having grand FUN creating this lastest installment !


 * Stuart Poole's Q & A is very much worth reading.


 * You can find it HERE


 * Go take a gander & tell us what ya think.


 * Our Current Events Section is a good place to share your opinions on this Q & A.


 * Rman Jack

WZ Net Multi-Player Experience

 * Horrible..... sux, limited, stupid, devoid of any real tacs or strats beyond


 * A click-fest to "Rush" & nothing more..


 * The "Death" of the game....


 * We've all heard these pronouncements, denouncements or appraisals of the On-line WZ Gameing Experience over the years.


 * The Question becomes:


 * HOW ? to address or change for the better...


 * In the spirit of attaining realities that transcend pure prose to effect operational code or mods.....


 * Do share your thoughts toward Working Solutions that enhance the WZ Gameplay Experience.


 * Discussion HERE

Networking & Cheating

 * What about Cheating ?


 * A critical issue only becoming more acute as Net Gaming grows & some folks are even making a living at it with substantial cash prizes being awarded.


 * An extensive, cogent, discussion of 'High-Tech' solutions has recomenced in earnest & here's the link to it:


 * Modus Operandi to Deter


 * And followed-up here at this Hotlink:


 * Defeating Net MP Cheating