"Transformations" Reprised ?

WZ's Lost "Transformations"

 * This concept re-emerged in my brain after 5-years of dormancy


 * I brought up the Russian RTS "Perimeter's" approach to "Unit / Tech" upgrading:


 * Nano / Lego / Sub-Assembly / Re-Assembly of Components to achieve Variety & Greater Complexity of Units from a basic sub-set.


 * In WZ it was called Transformations & I remember having a discussion with HB about it (he made "T-M Link", "Ariza" maps & Tile Set.)


 * It was the 1st Patch v.1.0.6


 * Most peeps @ the X-Treme bbs hated it.


 * So Pumpkin quickly released another Patch taking it out- Patch v.1.0.6b


 * What I was wondering was:


 * Has anyone seen it in the Source as simply "Turned-Off" ?


 * Was curious because


 * With a slightly diff approach Transformations could be made acceptable, even desirable, in gameplay @ "T-4 Level" - at least as a MOD.


 * Basically taking the way "K-D Labs" implemented in "Perimeter" 3 years after Pumpkin 1ST tried it in WZ.


 * Rman

question 1

 * this transformation thingy is still available or is there some text files on it describing in more details? sounds like a good thing was taken out by shortsightedness. ( not a flame... just an observation).

lavcoyote25

What I remember

 * Pumpkin caved-in to the sqwacking at the old X-treme bbs.


 * When they re-released as Patch v.1.0.6b they said in the install pkg.:


 * "We have removed Transformations for now but we will get back to it in the future."


 * But they never had a chance.


 * It was specific to HPs & Emplacements.


 * Basically if you researched your weap struct upgrades it would automatically do it to your already built HP weaps & Emplacement Weaps....

Comments On "Transformations"

 * IMHO.... the schema needed some refinement is all....


 * How I would MOD it would be along the lines of the aforementioned "Perimeter" approach to modularized units.


 * In effect a "T-4" instead of the original "T-2" and call it "Nano Re-Assembly" instead of "Transformations".