A Vision of Warzone II Edit
RTS as it Was, Is and Could Be....
Essentially 2 Dimensions of gameplay suffice to define RTS.
1.) Player Perception RT- Control over World Building (heretofore predominantly 3rd PPOV)
2.) Player Perception RT- Control over building & Commanding Armies on the Field of Battle.(heretofore predominantly 3rd PPOV)
Within the scope of that definition you can have the prevalent copy-cat mediocrity of the last 6-years with the occasional minimal variant or
I posit that RTS can subsume FPS, RPG, & RT Tactical without violating RTS's essential character.
Because the RTS paradigm has grown stale & its fan base severly diminished such that the genre as a whole is, by any metric, been marginalized in the greater gameing community.
Also - it would be loads of FUN !
AND - It can be done elegantly.
HOW ? - You'll have to enter the magical spaces of this "New Content Community" for reams of foundation & innovative game design. :)
BTW: The reverse is NOT possible or desirable, methinks...
To wit - neither FPS, RPG or RT Tactical can inturn subsume RTS.
Ergo, RTS can resurge as more of an equal to FPS, RPG & RT Tactical in fan base #'s like it has NOT been able to for the last 7-8 years.
Lastly - WZ2 can spearhead this enhanced RTS design paradigm for it is ideally positioned to do so & has the requisite potential already imbeded in its Code ReDev architechtonic..
Feedback on this Opinion Edit
"Earth 2160": 4th Installment Edit
Check-out the preview, screen-shots & movie.....
This RTS has the GFX chops of "HL2" !!!! ( Physics Engine)
And they go to MARS !! (among other planets)
Wonder how they've evolved their "Earth Script"... & architecture since "E:2150" & the "MP".
Talk about diehards.... these guys & gals that have been working on the "Earth" series since 1997 when their 1st DOS installment "Earth: 2140" was released.
And now this 4th installment - 4 + years in the making...
Beside "Earth Script", the state of the art GFX to rival premier FPSs, the new architecture...
I have to wonder - how have they addressed "Infantry" & most importantly the "Game Logic" & secure MP.
They surely were not rushed to market.... forced to release a fundamentally flawed game.
On "E:2160 Edit
"Brothers in Arms" & "Officers" Edit
Those of you who have been round for a while will remember:
The "GCI" or Global Command Interface related to
The "General Avatar Unit" which was integrated with new
"Rank & Experience" mechanisms.
I have seen the 1st Gen Iteration of the "GCI" in a new game called:
And NOW I see that the "General Avatar Unit" with the integrated "Rank & Experience" Mechanisms is being implemented in an RTS under development called:
Talk about mixed feelings...
Oh well..... they have yet to put them all together.....
Which can be done ..... as many of us know who explored this deeply in the context of a WZ II....
It does make one feel that our explorations where not just pipe-dreams or bullchit that would never see the light of day.
More On "Brothers" Edit
If you like to command with basic maneuve tactics - fix, suppress, flank, assualt - "Brothers" is the bomb.
The GFX, sound, physics, authenticity, immerssion.... all that is top of the line...
But for me it's the Command & Control.....
Your the commander, you have your avatar, you deploy tactically your sep Fire & Assault Groups useing the command interface with "Situational Awareness".....
The "SA" is sweet.... it's based on a very simple premise...... part of your intel as a ground commander is studying topographical maps.... combine that with your engagement LOS... For me the whole deal is a more true to life "Fog of War".
More on "Officers" Edit
One the last items discussed in extensive detail in the "Rank & Experience" thread was "Threat Analysis".
I could see no other way to tie everything together into an elegant workable whole without devising a "Threat Analysis" Schema.
So ..... that's what capped-off that discussion with the factors & math delineated.
I just found out that the "Officers" RTS has "Threat Analysis" !!!!
It's some sort of "Algorithm" that they've come up with that they are being real hush-hush about for fear of being ripped-off before the game is released.
Me thinks there is much compatibility with "Officers" & its developers I'm inclined to explore, esp. now.
What was it Mark Twain said..... oh yea...
"History doesn't repeat itself, but it does rhyme...."
"Galactic Civ 2" BETA Edit
Developer "Stardock" will be going into Beta with their award-winning space strat game "Galactic Civilization 2" in a couple weeks.
"Stardock" also has a facinating application that takes Modularization to a new benchmark.
It's called DesktopX and basically you can create widgets, desktops, independent programs (gadgets) in a matter of hours !!
"Stardocks" approach to modularization is intrigueing & goes to the heart of core-concepts articulated for the WZ Source ReDev strategic goals.
Thoughts On Other Strat Games Edit